Final post! This project involved learning a great deal more about Rhino3d in an extended project. The assignment was to find a reasonably complex object, and then learn how to use and use digital calipers to measure and accurately reproduce every angle, facet, corner, edge, thickness, and diameter of that object in Rhino3d. I decided to measure and render a full 3d reproduction of an Arduino UNO, with case. I think I must have put at least 30 hours or more into this. And now for the renders! First view is just a simple overhead view, looking down at the Arduino UNO. Followed by a normal isometric view. A more fun closeup of the power and USB input side of it. A fancy lighting view with at least a half a dozen different lights! A super closeup of some of the components and chips. And finally, an exploded view of all the components laid out. Again, seriously, at least 30 hours put into this, measuring all sorts of really tiny components and angles, but I really do think I captured th
Retro-futuristic Sci-Fi Castle I'm learning Rhino 3d and as a warmup I created a futuristic 3d model of a retro-futuristic Castle. I started with a regular boring square castle with towers... ...but almost immediately got bored with that, so, using basic shapes, flat colours for textures, I created a vision of a futuristic mega-scale castle, trying to mirror the vibe of early 90's computer graphics and animation. I created a ring on its side then cut it up, added a ground plane and a backing, then added details - support struts, different planes for abstract towers cities to rest on, domes that a retro-futuristic castle might use for any reason, with spires and rings because they look cool. And then mirrored everything across a floating orb in the middle because future stuff - and it looks cool. Successes: restarting this after getting bored with my initial castle was the best I idea, that first one was so boring but when I stopped trying to think in squares and cubes it real
I really took inspiration from some of the brickwork, wooden surfaces, and closeups of textured fabric I documented, as well as a ring of holes in an elevator speaker grille. Combining all these elements along with a seaside ocean palette led me to creating this surface design. With a spiral as a base, triangular elements intersect the spiral, alternating colours and intensity as it draws the eye inwards. A single edge of the triangular shapes overlap with the spiral, creating an illusion of layering and depth as the colours alternate. Below, I experimented with strong linear shapes to create contrast with the curvilinear spiral and triangular shapes - and then at the outer edges beyond all that I emphasized irregular, non-linear shapes, with a sunny sandy beach colour theme. I initially struggled with remembering the commands, but just looking up the Rhino 3d tutorial website - https://docs.mcneel.com/rhino/7/help/en-us/commands/hatch.htm - and experimenting, learning, figuring ou
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