Experiments in Extreme Format Shifting and Physical Object Creation
What I want to explore is how I can adapt this to other media? 3d printing? How would a heightmap in Rhino affect this?
Now, I have all these and the process for creating them - .mp3 to .wav to .png to edited .png back to .wav back to .mp3
Can I convert the .wav to a spectrogram that can be printed then re-imported back to .wav to .mp3?
What can the introduction of Perlin (or other!) noise to the .png do to the .wav audio?
What if I radically compress the .png - what does that sound like?
What about other extreme format shifts back to audio?
Combination of an image and an audio file?
What about a pen plotter?
How to make 3d?
Or flip it: image -> wav, edit the wav, -> back to image?
Maybe: painting -> .wav -> edited .wav -> new painting?
Can I create a cycle of iteration through integration of a 3rd transformation?
How would a print to a transparency re-importaed back to .wav affect the audio?
How far can I push the .png and still retain recognizeable audio - and is that important?
What about hte reverse - how far can I push a .wav and still retain recognizeable image - and is that important?
Could
this (or a shorter sample) be converted to gcode that could create a 3d
print that could be photographed then converted back to .wav to .mp3
from a 3d print?
Sort of riffing off this but in my own radically different direction of extreme format shifting: https://mixmag.net/feature/spectrogram-art-music-aphex-twin
(unlisted videos)
Three early and basic tests using public domain Beethoven
Moonlight Soanata 20x blur:
Moonlight Sonata 20x sharpen:
https://www.youtube.com/watch?v=-tb3ho6-WmE
Moonlight Sonata Lu'd in blue
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