What I want to explore is how I can adapt this to other media? 3d printing? How would a heightmap in Rhino affect this? Now, I have all these and the process for creating them - .mp3 to .wav to .png to edited .png back to .wav back to .mp3 Can I convert the .wav to a spectrogram that can be printed then re-imported back to .wav to .mp3? What can the introduction of Perlin (or other!) noise to the .png do to the .wav audio? What if I radically compress the .png - what does that sound like? What about other extreme format shifts back to audio? Combination of an image and an audio file? What about a pen plotter? How to make 3d? Or flip it: image -> wav, edit the wav, -> back to image? Maybe: painting -> .wav -> edited .wav -> new painting? Can I create a cycle of iteration through integration of a 3rd transformation? How would a print to a transparency re-importaed back to .wav affect the audio? How far can I push t...
Welcome To OBDF 310: STUDIO PRACTICE IN OBJECT DESIGN First post of this class! I'll start out with what I ended up with after a lot of learning, playing and experimentation - a vase voronoi sphere flowers with a backdrop of a massive voroni structure: So this assignment was a week to pick up the basics of Grasshopper was challenging but inspiring, it's so easy to see how this can make problems in Rhino I've struggled with not only a lot easier, but sometimes - such as in the case of the voronoi spheres later on - even possible at all. Didn't really run into any technical issues, the tutorial was really straightforward - really it's just a matter of getting familiar with the tools, and that just takes putting the hours in, making mistakes, and figuring out how to fix things. ...I did a LOT of fixing things. I really enjoyed the experience, there's a lot of potential here for creating what look like really complex shapes really simply, and even more interseti...
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