Saturday, March 8, 2025
Friday, March 7, 2025
Preliminary artist statement - needs to be refined and cleaned up a lot
My work explores the transformation of light into tangible form, merging computational processes with material experimentation. Through algorithmic drawing, computational sculpture, and generative fabrication, I develop methods that reinterpret photography as a spatial, sculptural medium. By translating images into 3D-printed topographies, I investigate the ways digital and physical mark-making converge, bridging traditional printmaking with emerging technologies, exploring how the ephemeral qualities of light and shadow can become tangible, spatial compositions and physical objects. This process allows me to engage with the expressive potential of digital fabrication - not as mere reproduction, but as a medium of abstraction, intervention, and discovery.
I develop custom algorithms that analyze the tonal structure of photographs, converting them into three-dimensional reliefs. These forms are then refined, manipulated, and fabricated using 3D printing, where layers of filament act as brushstrokes, accumulating into physical textures. The resulting works exist at the intersection of photography, painting, and sculpture, challenging distinctions between image and object, surface and depth. Through this method, I treat the 3D printer as both an extension of the artist’s hand and a generative tool capable of materializing unseen dimensions within an image.
By treating the 3D printer as both a sculptor’s chisel and a printmaker’s press, I combine practices of digital and physical mark-making. My work draws from traditions of photography and printmaking while engaging with contemporary questions of machine agency and generative authorship. As I refine my process, I explore new ways of integrating color, texture, and material variation - imagining the 3D printer as a painter’s brush, capable of rendering layered, sculptural images.
As I refine my process, I aim to expand the possibilities of computational fabrication - investigating multi-color printing, adaptive resolution strategies, and hybrid approaches that incorporate hand intervention. Through these explorations, I seek to create works that challenge conventional distinctions between image and object, mark-making and materiality, human intention and algorithmic emergence, challenging the threshold between control and emergence, code and gesture, image and form.
Ultimately, my work is an inquiry into transformation - how digital and material realities inform one another, and how the interplay of light, structure, and process can yield new ways of experiencing our visual and tactile world.
algorithmic drawing, computational sculpture, and generative fabrication
I'm still refining the process - capping resolution complexity at nozzle print size is one area of optimization I need to explore, as well as working out an optimal height map depending on lights - right now pure black is very useful for manually indicating 'do not print here', but that can leave holes in a print of variable lighting.
Lots of things to explore here that I've been sort of exploring outside of the direct class bounds.

Wednesday, March 5, 2025
CNC drawing!
Mona Lisa and Door
Still developing the process - there's an easy half dozen or more things I want to improve - but here's a 3d print of the Mona Lisa, as well as a larger scale of the fourth floor stairwell door.
Tuesday, March 4, 2025
Photo thorugh Processing to .stl
Developed a process that take a heightmap of an image and gaussian smooths it a bit so it's not all crazy and then converts it in a .stl file for 3d printing - I'm still working out the whole workflow process. Too small and detail gets hard to make out, too big and it takes a long time, which is fine but something I need to keep in mind
So far works best with images with large shapes and strong contrast, at least at this scale
Too small and detail gets hard to make out, too big and it takes awhile, which is fine but something I need to keep in mind
At some point I want to experiment with inverted heightmaps for lineart and charcter art, see how I could finess that given a thick enough pre-set baseplate
Current obsession
Singularly combining photography, traditional cyanotype printing processes, 3d printing, and digital maniuplation - to create singlular obj...
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Two videos I made for ACAD 310C The first video I made using public domain footage of old nigh footage timelaps of overhead views of Calgary...
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Update 1: Nevermind magnets (cool though they are) - what if I just put some kind of notch thing on the sides so they dovetail together? +e...
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1.) Prepare a 160x160mm cell (rectangle) in rhino. Okay but first step - and I wonder how many people will miss this - will be when you cr...





















































































